Superhot is a first-person shooter unlike any other. It has a unique visual style that makes it easy on the eyes and lets your imagination fill in the colors.
The creativity comes in the form of your combat style; throwing ash trays, swinging a katana, or blasting away with a shotgun. Regardless, you get to fight your own way.
Some of the campaign levels force you to use specific strategies, but the challenge modes leave things totally in your hands and allow for endless fighting.
Overall this is one of the best creative games here, the overall score landed at 4.25 out of 5. I’d highly recommend it for teens and adults alike.
The main concept of the game is that time moves when you do. You can’t rewind time, but if you stop moving, time stops. This allows you to play through levels as quickly or slowly as you want.
The controls are simple, outside of movement (which also controls time) you’re allowed to pick up objects/weapons, and throw/shoot/swing. It’s basically arrows and two buttons.
The best quality of this game is making you feel like John Wick without being gory or difficult. It’s one of my favorites but it’s also a great alternative “shooting game” that’s safe for kids.
It’s addictive for perfectionists since you can replay any level or challenge at any time and your only opponent is your last high score.
The replayability not only makes this game have a ton of value, it also makes it age really well. I keep coming back to this game, and it never feels like an “old game.”
Once you progress through the main campaign you’re opened to challenge modes. These are all endless, you can’t beat them you can only set new high scores.
Each one is unique, it limits your tools and teaches you to approach the levels in a different way. This forces you to get creative with the tools at your disposal and adapt.
Even at it’s original retail price of $24.99, this game is a great deal. It’s highly replayable, but allows you to replay in totally new ways.
This game requires a decent amount of coordination, and while it’s kid-safe (no blood or gore, and the enemies hardly look human), it may be too difficult for kids under 11. The rating quotes drug references, but this is due to one level being in a bar. Since the levels have no color and the bar level in no way promotes drinking, I don’t see this as a problem.